DogChain Development Details
Playtest Reports
Playtests:- Alpha Prototype
- Beta Prototype
Alpha Playtest
This playtest session was performed during the Alpha phase of our development on 5/24.
How the game was playtested:
This playtest was conducted by having classmates test the game over Zoom, and
streaming their gameplay to us. At least one of us was there at all times to
answer questions about the game. Feedback was collected through three primary
methods: observational and conversational feedback recorded by the person attending
the playtesters, a survey handed out to all playtesters created by us with specific
questions about the game, and a survey for the class created by Professor Pisan
which playtesters had to fill out with general questions about the game.
What we learned was:
We focused primarily on the observational feedback when considering how to change
our game, although the other forms of feedback were taken into consideration.
These were our primary findings from this playtest:
- Player movement felt great
- Dog following felt choppy and awkward
- The player hitbox felt unfair
Beta Playtest
This playtest session was performed during the Final phase of our development on 6/2.
How the game was playtested:
This playtest, similarly to the first playtest, was conducted by having classmates
and other peers from UWB test the game over Zoom, and streaming their gameplay to us.
At least one of us was there at all times to answer questions about the game.
Feedback was collected through three primary methods: observational and conversational
feedback recorded by the person attending the playtesters, a survey handed out to all
playtesters created by us with specific questions about the game, and a survey for the
class created by Professor Pisan which playtesters had to fill out with general
questions about the game.
What we learned was:
We focused primarily on the observational feedback when considering how to change
our game, although the other forms of feedback were taken into consideration.
These were our primary findings from this playtest:
- Due to the complexity of the map, it was easy to get lost.
- Doors did not show the amount of dogs needed to open, which was confusing.