Trailer

You are a lamb in space herding lost slug dogs. Better move quickly, your oxygen is running out!

Innovative Mechanics

The mechanics for DogChain are unique and innovative to provide a different experience for gamers. From the player's unique movement through spraying oxygen to the effect the landscape has on the player, you are sure to find something different in this game.

Rewards and Challenges

DogChain encourages gamers using a cycle of rewards and challenges. Every time that players accomplish the goal of bringing dogs to their spaceship, they get an oxygen refill, and all the refill canisters respawn, but the map becomes more challenging too. Similarly, as the player collects a chain of dogs, they get the reward and challenge of the map and the number of dogs to manage becoming larger.

Game Highlights

5 Key Mechanics to discover in DogChain.


Unlock the Map

Collect slug-dogs to unlock the map. Labels next to each door indicate how many dogs you need to obtain to unlock that door. Once you have obtained enough dogs, the door will disappear. To obtain a dog, get close to it. When it spins, that means it is ready to start following you and it has been added to your "Dogs Obtained" score.




Manage Oxygen in Friction Zones

Every time you bring a group of dogs to your spaceship, new friction zones appear throughout the map. When you pass through a friction zone, the astronaut sheep slows down more quickly than they would in open space. Players must plan their oxygen useage carefully to pass through these zones, or reduce the number of trips they make to the spaceship




Refilling Oxygen

Throughout the map, you will find oxygen refill tanks. When you collide with them, they disappear from the map and increase your oxygen meter. It is important for players to remember where these tanks are located. When you make a trip to the spaceship with one or more dogs following, the tanks will respawn at those same locations and the players oxygen is refilled.




Using Oxygen to Navigate

In Dogchain, the player navigates through space using the oxygen tank built into the astronaut's space-suit. When the player clicks, the astronaut sprays oxygen at the mouse and is propelled in the opposite direction. The player is given feedback on their movement as oxygen puffs are sent in the direction of the mouse.




Bringing the dogs to the spaceship

The goal of the game is to bring all the dogs in the map back to the spaceship. The spaceship allows you to rest and resupply so you are ready for your next trip to space, however, every trip you make to the ship give opportunity for more debris to settle into the area. This debris makes navigating through the map more challenging.




Jacob Chesnut

From a technical standpoint, Jacob worked as the main programmer for unity-related issues and programming tasks. His largest contribution was in the form of the player movement system. Musically, he also created the background track which plays throughout the game.

Talon Martin

Talon produced most of the visual assets for DogChain (cute dogs included). When it came to writing code, he was primarily in charge of dog behavior. Some of his other noteworthy contributions include map layout and editing the game's trailer.

Keziah May

Keziah's focus was on web development and generating features of the map. She was responsible for the website design and content, developing a level editor, generating the game's map according to Talon's design, and destroying doors in a sequence.

Development Details

To learn more about the development of DogChain including access to the source code, development log, playtest reports, team reflection, and references/credits, visit our Development Details website.

Development Website